There is also some amazing and flexible onion skinning in the program, making it easier to animate a character by making the previous frames (and even the subsequent frames if you want) visible on the current frame. You can also create animated brushes, brushes which store all the layers of animation underlying the top graphic, so you can stamp the animation around the screen. Tricks you can do with this are storing a palette from a brush and then remapping that onto the artwork.
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So in order to move something, you have to grab it as a brush, then stamp it elsewhere and delete it where it used to be with the right mouse button.Īnother old-fashioned concept Pro Motion makes use of is a special holding space called the brushes container, and in this you can store brushes you’ve grabbed from the main art. Zooming in and out is easy with the centre mouse wheel, and moving about the canvas uses the space bar to make a hand tool, as with some modern packages.Ĩ-bit graphics programs used to work on brushes, that is to say where you draw something, grab it as a brush and then stamp it on the page. So, working on 8-bit art means you work zoomed in most of the time, much more extreme zooms than you would normally, and you work on a pixel-to-pixel level. You are building the images like LEGOs out of pixels. You are not really sketching and drawing like you would on a modern drawing package. As for the second one, the tools work differently, and you will have to hit a learning curve, there are no shortcuts to proficiency there.ĭown the side you have a toolbar, but the tools work in a different way.
All the common keyboard shortcuts are different.If you are used to Photoshop, then there are two things that are going to bug you: Pro Motion NG is a very different way of working.